PC gaming has always been seen as the experimental playground of the industry, and according to EVE Online studio head Hilmar Veigar Pétursson, that reputation is well deserved. In a recent discussion, Pétursson explained that the biggest leaps in gaming design, technology, and creativity still originate from the PC space — long before they ever reach consoles or mobile platforms.
Pétursson highlighted that PC players often adopt new ideas faster than any other audience. Whether it’s massive online worlds, complex economy systems, modding tools, or deep sandbox mechanics, PC gamers are usually the first to embrace (and master) these experiments. Because of that, developers feel more comfortable innovating on PC before expanding elsewhere.
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He also pointed out that many of gaming’s biggest breakthroughs didn’t emerge from traditional console environments. Instead, they came from PC-born innovation:
- MMORPGs
- mod culture
- sandbox systems
- early esports
- survival crafting
- user-generated content
- persistent online economies
These genres and mechanics started on PC long before becoming global trends.
According to Pétursson, this is why PC gaming continues to shape the future of the medium. It allows studios to take risks, iterate faster, and build systems that might be “too niche” for consoles — at least in the beginning. EVE Online itself is a perfect example: a massive, player-driven universe with real-time politics, trillion-ISK wars, and a fully functioning economy. It’s the type of game that could only be born on PC.
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The studio boss also mentioned that PC gaming has a culture of depth, something he personally loves. When he gets hooked on a game, he says it’s usually because it feels “deeply PC” — systems-based, community-driven, and endlessly replayable. This sense of freedom and complexity is one of the reasons PC games often push innovation forward faster than other platforms.
Another key point he raised is the flexibility of the PC ecosystem. Developers can release patches instantly, test experimental features, and even involve the community through early access programs. Console certification processes, on the other hand, can slow innovation significantly. For studios that thrive on iteration, PC remains the ideal environment.
What’s interesting is that even with the rise of powerful consoles, cross-platform engines, and massive mobile audiences, Pétursson still believes PC is where the “future seeds” get planted. Many of today’s biggest franchises — from battle royale hits to survival sims — started small on PC before blowing up globally.
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The message is clear: PC gaming might not always be the flashiest segment of the market, but it’s where the boldest ideas take shape. And for studios like the team behind EVE Online, that’s exactly why the platform remains so important.
With PC hardware becoming more accessible and indie developers continuing to push creative boundaries, the next wave of gaming innovation may already be brewing on someone’s desktop — just waiting to become the industry’s next big movement.








